HEAD IN A CLOUD

“Head in the cloud” explores the possibilities of experiencing space that is physically non-existent.
Familiar and learned limits and laws of materiality are called into question.
A synthetically generated spatial structure is made tangible by auditory and visual impulses.

Once the visitor puts on the VR-Glasses and enters the virtual world, the program takes him on a spatial and atmospheric journey through forty thousand cubic kilometers of virtual landscapes, soundscapes, cities, natural formations and unbuilt projects of the two artists.
There is no constructed perspective, but it changes with the movement of the user. The seen is no longer an object.
Finally, the user reaches the limits of the world, which is becoming more and more abstract and surreal, making the space for his own imagination increasingly larger.
The graphical representation completely abandons the Triangular models of conventional computer graphics.
Instead point clouds are used, consisting from millions of individual points. Each of these Points contains a color or light information. The sum of all points adds up to a spatial overall picture that is perceived much more naturally, than conventional computer graphics.
Not all areas are equally accurate and dense. Dark areas at the perception by the human eye are blurring, increasingly dissolving.
This results in transparency through which spatial structure become more clearly perceptible.
The virtual world is a composed configuration of real and fictional objects and landscapes, all renderend in realtime according to the movement expressing the users desire.